Embracer Group is prepared to donate up to $5 million to Ukraine

Embracer Group employs hundreds of devs in Ukraine and plans to donate $5 million to humanitarian aid and relief in the region.

Published Mar 18, 2022 10:28 AM CDT   |   Updated Thu, Apr 14 2022 10:31 AM CDT
0 minutes & 53 seconds read time

Worldwide games giant Embracer Group is about to allocate the largest total donations to Ukraine relief in the entire games industry, beating out Sony's $2 million donation.

Embracer Group is prepared to donate up to $5 million to Ukraine 34

Embracer Group plans to donate at least $5 million to humanitarian aid in the region, the company has announced to shareholders. The company employs hundreds of employees in Ukraine who have been impacted by the ongoing devastating Russian invasion. Embracer says it is devoting monetary resources in helping families relocate safely while also delivering basic necessities.

"We now estimate that we will dedicate at least USD 5 million into humanitarian aid across the group during the quarter ending March 31, which will equally lower our Operational EBIT in the period. In addition, many of our employees are contributing further funds and resources to humanitarian aid," Embracer CEO Lars Wingefors said in a note to investors.

Embracer is one of the largest entertainment companies on the planet with thousands of employees across a myriad of labels, studios, and teams, including film and TV production under Koch Media and eight operating games segments with 18 publishers that have contributed over $1.1 billion in revenues through 2021.

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Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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