Microsoft Flight Simulator: AMD FSR 2.0 coming, NVIDIA DLSS very soon

Microsoft Flight Simulator is getting AMD FSR 2.0 support soon, with NVIDIA DLSS support arriving in Update 10 expected in July.

Published May 1, 2022 7:04 PM CDT   |   Updated Mon, May 23 2022 9:05 AM CDT
1 minute & 5 seconds read time

Microsoft Flight Simulator is one of the best-looking games ever made, with performance in the game getting better and better -- and will soon only get even better -- with upcoming patches to the game.

In a recent developer Q&A with developer Asobo Studio, Executive Producer at the studio, Martial Bossard, explained that Flight Simulator would be getting AMD FidelityFX Super Resolution (FSR). Flight Simulator will get FSR 1.0 at first, but will soon get upgraded to FSR 2.0 -- while support for NVIDIA DLSS isn't far away -- dropping with Update 10, scheduled for July.

Asobo Studio Executive Producer Martial Bossard explained: "The good news is that the Microsoft Flight Simulator team is working in a direct relationship with both manufacturers, so NVIDIA and AMD are working with us to help us to have the best implementation of their systems. For DLSS, we are still having some artifacts, some issues with some animated textures and the water surfaces, but we are working with NVIDIA to fix that. For Update 10 we'll have a great DLSS implementation".

"On the AMD side, we are also working with them. Actually, they paid us a visit yesterday, so it was super cool to have them. We are hoping also to bring FSR into Microsoft Flight Simulator with Update 10 and I think I'm allowed to say that we have also started to work on FSR 2.0, so that would be included also. Maybe simultaneously for Update 10 is a bit early, but that should come soon at least".

Microsoft Flight Simulator: AMD FSR 2.0 coming, NVIDIA DLSS very soon 04
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Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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